The Great Wars is based on the three attacks on America that precipitated war: Lusitania, Pearl Harbor, and WTC. Images from the events are processed through custom computer software responding to the original music score by Jonathan Zalben. Layered in the background is Woodrow Wilson's Armistice Day Speech, the oldest surviving recording of a radio broadcast. Excerpts also include FDNY radio communications from 9/11, a WWII war bond film and Roosevelt's War Address on December 7, 1941. Each movement is the length of the date on which the event happened (Lusitania is 5 minutes and 7 seconds, Pearl Harbor is 12 minutes and seven seconds, and WTC is 9 minutes and 11 seconds long). The work began as a performance piece using live instruments and real-time computer filtering of the video in response to the audio. Currently, the piece also exists as a linear film available on DVD.
WTC is a multimedia work in response to the terror attacks of September 11, 2001 on New York City. The piece is in two movements, one devoted to each tower that fell. Recordings and transcripts of radio communications and are layered into the audio score. Images of the World Trade Center are also placed against the score. The music is nine minutes and eleven seconds in length.
Lower Manhattan Cultural Council at 15 Nassau (corner of Pine St.): July 11 to 27, 2006
HERE Art Center's American Living Room Festival at 3 Legged Dog: August 13, 2006
WTC is made possible by Swing Space, a program of Lower Manhattan Cultural Council, generously supported by the September 11th Fund. Space is donated by Silverstein Properties.
Bialystok/Brooklyn is a multimedia performance, installation, and film containing interviews, music, and video. It is an inspection of immigration, language, and transition. It is a search for identity and what it means to be American. Originally presented at Chashama Gallery by Times Square, 44th St at Broadway: July 2007.
Sponsored in part by New York Foundation for the Arts Fiscal Sponsorship Program, Experimental Television Center's Presentation Funds through New York State Council on the Arts, New York City Department of Cultural Affairs / Manhattan Community Arts Fund through Lower Manhattan Cultural Council, Chashama, and Individual Donors.
Particle Playground is an installation with sound, images, and interactivity. Technological elements are integrated with ceramic pieces, and visitors have the opportunity to orchestrate original music and field recordings through interactive monkey bars. This project is an outgrowth of Organized Color Intoxication, which is an inspection of immigration and language on the Lower East Side of Manhattan. The visuals focus on open spaces, which serve as the primary location of change in a neighborhood. For the installation, the open spaces center on the sounds and images of playgrounds.
Organized Color Intoxication is a multimedia performance featuring live instrumentalists and audience participation. It is a poetic exploration of the internet and interactivity. Digital videos of the Lower East Side are processed through the computer to create an antiquing effect. Live instruments are filtered in realtime by the audience and performers, while the video monitors and adjusts to the acoustics of the music. One focus is to create a sense of analog media through digital technology.
Supported by an Experimental TV Center Finishing Funds Grant, through the New York State Council on the Arts and mediaThe foundation. Sponsored in part by the NYC Dept. of Cultural Affairs Manhattan Community Arts Fund administered by the Lower Manhattan Cultural Council.
Compound Pilot and is a web collaborations with Marshall Jones which began in May, 2004. We create interactive environments which are incorporated in performance and installation.
Selected Exhibitions and Performances:
SXSW Interactive Award "Classic" (March, 2006)
HZ Journal (2006)
Interactive Futures Installation (January, 2006)
404 Festival of Electronic Art (December, 2005)
Village Halloween Parade (October, 2005)
Armenian Center for Cont. Experimental Art (Sept, 2005)
VIBE (August, 2005)
Open Ear / Open Source at Mess Hall (July, 2005)
Folly Gallery (Summer, 2005)
Pendu Gallery (2005-ongoing)
Rockefeller University, Science Outreach BBQ (June, 2005)
Rhizome Artbase (2005-ongoing)
Seoul Net Festival (Summer, 2005)
Harvestworks, Surround Sound Series (August, 2004)
Faces in the City, an installation based on James Kavanaugh's poetry of the same title, is accompanied by video footage and original music that I set to his poems. The project is a multimedia portrait of the city and its inhabitants. Audience members re-orchestrate the music in real-time by sitting on seat cushions that trigger instruments on and off. They also record Kavanuagh's poetry into a MAX patch for playback throughout the installation. I intentionally left space for only sixty one-minute recordings, so that the collective narrative would slowly evolve as older recordings were replaced. Participants also interacted with the video through a live camera feed.
Tone Poem is a narrative constructed from nineteen poems written specifically for the project in ten languages. I wrote music to accompany the poetry and video footage was edited to the score. The music was choreographed and the piece was performed in front of a video projection of the film. In the second half of the performance, audience members responded to a questionnaire in a MAX patch to determine what they liked and disliked about the first half of the performance. Based on the results of the questionnaire, the second half contained an improvised video and score mixed by the computer in MAX. In addition, the audience interacted with instrumentalists and dancers.
Supported by the DMCA and the Pierson Sudler Fund.
The Dome Muffler is a series of parabaloid baffles which attenuate noise from exhaust pipes, fans, and internal combustion engines.
Supported by the National Academy of Sciences through Sigma Xi, Industrial Designers Society of America Award and viewing at the Corcoran Gallery, Washington D.C.
Sketchbook is a collection of interactive mobile and web apps designed in a variety of software, primarily using Processing, Pure Data, and MAX. They include audio-visual sound toys, games, and tools.